Workshop: VR Programming for Youths
As part of Subtle Technologies’ 2018 festival program, We++, we are pleased to announce a day-long workshop series exploring virtual landscapes and self-representation in diverse cyberspaces presented in partnership with Gamma Space and Hand Eye Society. This five-hour session will mentor participants in dialogue systems for interactive digital spaces with three established technology and art professionals: Cale Bradbury (Net Grind Games), Phil Schleihauf (Ones and Zeros), and Jonathan Carrol (Tough Guy Mountain).
Date: Saturday, December 8, 2018
Time: 12:00 – 5:00 pm
Location: Gamma Space, Toronto Media Arts Centre, 32 Lisgar St
Price: $10 registration fee
Requirements: Your own laptop with Unity preinstalled (download link)
For registration and for further information (including press inquiries), please contact:
Keiko Hart
Artistic Director, Subtle Technologies
programming@subtletechnologies.com
www.subtletechnologies.com
Phil Schleihauf is a queer artist, facilitator, and recovering software developer, thinking about how to challenge cultural narratives that touch their own experiences. After 10 years in the startup and tech industry, Phil attended the School For Poetic Computation in New York, and has since focused on art and education. They now organize artist-run workshops through Ones and Zeros, an organization focused on creativity and accessibility in electronics and computation.
Cale Bradbury is a multidisciplinary millennial maker with a focus on work that both lives online and is created with open-source and browser-based tools. Cale is primarily self-taught, historically learning through making games and gifs, and is currently focusing his energy towards improving and using the open-source VJ software Hedron.
Jonathan Carroll is an XR artist and developer who makes games and software. His applications have been shown at the Art Gallery of Ontario and the Museum of Contemporary Art Chicago, and his apps V/Art, Gigco, and GreetAR are available via the App Store. Jonathan teaches game design and XR to artists at the Ontario College of Art & Design and Trinity Square Video in Toronto.