CLOAKED IN CODE
May 18-August 31, 2016 Featuring video art & animation by N O R M A L S A. BILL MILLER DANCKWERTH FLVZ ALEXANDER DUPUIS
Selected from over 60 applicants in an open call for submissions, each of the five works in the program employs a visual language of surface, pattern and volume to reflect and amplify the digital media that powers it. In our contemporary context, the concept of materiality is in question and begs speculation as to how textiles can inform our understanding of an impending augmented reality. What emerges is a forecast of a world (not so long from now) where information and its interfaces behave fluidly yet with structure, like a richly sewn cloth conforming to the body. Program N O R M A L S (France) — 3PLUS3MAKE5, 2015, 03:08 min. A. Bill Miller (USA) — Phantoms 2, 2016, 04:33 min. Danckwerth (Germany) — Zynchron, 2016, 03:30 min. FLVZ (Flávio Carvalho) (Brazil) — Cthulhu Regio Entropy, 2015, 1:02 min. Alexander Dupuis (USA) — That Which Pulls, 2014, 9:52 min. Cloaked In Code was originally screened on May 13th, 2016 in the ballroom at the Gladstone Hotel in Toronto, Canada as part of the 19th Annual Subtle Technologies Festival, SEAMLESS VISIONS: New Textiles + Wearable Technologies.
A. BILL MILLER, an Assistant Professor of Art and Design at University of Wisconsin-Whitewater, earned his MFA at the University of Wisconsin-Milwaukee. He has exhibited and screened his abstract ASCII drawings, animated GIFs, web browser-based compositions, and videos nationally and internationally. In 2013, TRANSFER Gallery, a Brooklyn space dedicated to the exhibition of non-traditional digital media and Internet Art, held the first solo exhibition of his work. In November 2013, A. Bill Miller curated one of 30 international pavilions for The Wrong, a new digital Art biennale. In 2014 he released a 3 part video program on Undervolt & Co. and was invited to a two person show at TRANSFER Gallery. Bill also regularly performs and experiments with live audio/visuals using custom software patches. His performances have been done in traditional gallery exhibitions as well as Art and Music Festivals including VIA Pittsburgh in 2011, DINCA Fest Chicago in 2013, and Slingshot Athens GA in 2014. ALEXANDER DUPUIS creates time-based works using sound, light, and movement. His practice draws on the fields of experimental music/film/animation, particularly those threads that posit alternative notions of space and time to that of our three-dimensional, linear perception. Real-time animations, cross-modal translations, and feedback feature prominently in his approach, which manifests in live performances as well as fixed-media pieces. He performs as a guitarist, as well as with instruments of his own design, and has played in various guises across the United States, Canada, and Europe. He received his MA in Digital Musics from Dartmouth College in 2012, and is currently pursuing a PhD in the MEME program at Brown University. DANCKWERTH The laboratory Danckwerth by Julia Danckwerth researchs the meaning of conceptual fashion in the context of humanmachine and the body. Almost in tension between new media, velocity, technology and virtuality the perception of the body is changing. Those phenomena are questioning the requirement of designing fashion for the present and the future.
FLAVIO CARVALHO is a new media artist living and working in Curitiba, Brazil. He has a degree in advertising and provides editorial design services. He is 34 years old and studied specialization in Interdisciplinary Arts and Arts Education at “Universidade Estadual do Paraná” UNESPAR in 2012. Since then, he has collectively exhibited in Curitiba, São Paulo, Zagreb, Krakow, Berlin and Paris. He also held a solo exhibition early 2015, an interactive installation in Curitiba. Currently, he is producing and curating an electronic art exhibition with local artists called Ohm/zero.1 in Curitiba. N O R M A L S is an independent creative practice based in Paris and sourced in the ancestral art of building utopias as critical projections of society into the future. Attempting to portray a future world in the tolkieniest of ways, they act at the intersection of design and fiction by creating imaginary artefacts as well as their imaginary users. Sometimes visual, sometimes video-based, sometimes prototyped and functional, their work covers topics ranging from the mutations of the web to parametric fashion. Their output of choice, however, is literary, which in January 2014 led the studio to release N O R M A L S 0 0 1 + 0 0 2 + 0 0 3, a first publication and glimpse at their made-up world set in motion by using all previous projects as building blocks, hyperlinked by an overarching storyline.